NibKing's Notes
End-Game Dungeons
Dungeon
|
Zone 1
|
Zone 2
|
Zone 3
|
Bosses
|
Big Jade Statues
|
Horheim
|
85
|
100
|
125
|
|
|
|
|
|
|
|
|
|
1
|
Warehouse
|
85
|
100
|
125
|
150
|
|
|
|
|
|
|
|
|
2
|
Mining Shaft
|
85
|
100
|
125
|
150
|
190
|
|
|
|
|
|
|
|
3
|
Broad kennel
|
85
|
100
|
125
|
|
190
|
|
|
|
|
|
|
|
4
|
Cave of the Ancestors
|
85
|
100
|
|
150
|
190
|
|
|
|
|
|
|
|
6
|
Murky Basement
|
85
|
100
|
|
150
|
|
|
|
|
|
|
850
|
|
3
|
Great Labyrinth
|
|
|
|
150
|
190
|
|
|
|
|
|
|
|
4
|
Zrah's Camp
|
|
|
|
150
|
190
|
260
|
400
|
|
|
|
|
|
4
|
Castle Temwall
|
|
|
|
|
190
|
260
|
400
|
500
|
650
|
800
|
|
|
4
|
Endless passage
|
|
|
|
|
|
260
|
400
|
500
|
650
|
|
|
|
4
|
Hidden Cave
|
|
|
|
|
|
|
|
500
|
650
|
|
|
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4
|
Dripstone Cave
|
|
|
|
|
|
|
400
|
500
|
650
|
800
|
850
|
999
|
5
|
Stormlord's Den
|
|
|
|
150
|
190
|
260
|
400
|
|
|
|
|
|
6
|
End-Game Monsters (Normal Difficulty)
Zone 1
ENEMY
|
LVL
|
SPD
|
AFFINITY
|
ATTK PREF
|
EXP
|
Huge Imp
|
85
|
350
|
Slingshot
|
Least MP
|
4M
|
Death Slime
|
100
|
500
|
Slingshot
|
Closest
|
6M
|
Murder Bee
|
125
|
650
|
Slingshot
|
Strongest
|
7M
|
Empty Fur
|
150
|
800
|
Axe
|
Strongest
|
10M
|
Zone 2
ENEMY
|
LVL
|
SPD
|
AFFINITY
|
ATTK PREF
|
EXP
|
Power Golem
|
190
|
1250
|
Lance
|
Closest
|
15M
|
Bone Lord
|
260
|
1800
|
Lance
|
Random
|
25M
|
Tarantella
|
400
|
2400
|
Sword
|
Strongest
|
50M
|
Zone 3
ENEMY
|
LVL
|
SPD
|
AFFINITY
|
ATTK PREF
|
EXP
|
Dark Mage
|
500
|
5000
|
Staff
|
Weakest
|
100M
|
Vampire Lord
|
650
|
10K
|
Staff
|
Weakest
|
150M
|
Banned Pages
|
800
|
15K
|
Bow
|
Weakest
|
250M
|
Bosses
ENEMY
|
LVL
|
SPD
|
AFFINITY
|
ATTK PREF
|
EXP
|
Stormlord
|
750
|
7500
|
Slingshot
|
Closest
|
1.5B
|
Annihilator
|
850
|
12K
|
Lance
|
Closest
|
1.8B
|
Dark Kjayudo
|
999
|
17K
|
Axe
|
Weakest
|
2B
|
Level Cap Increases
Lv. 80 - Lv.150
Beast Master: [20 Imp Wings & 2 Big Fire Statues]
-The Crystals ...Min-Fier (E. Mordan) [Mining Shaft]
*GO HERE FIRST*
-The Box ...Leylon (Taswan/Tscha) [Warehouse] 125 / 150
Lv.150 - Lv.250
Strategy Master: [20 Living Rocks & 4 Big Fire Statues]
-The Single ... Fenore (Taswan/Tscha) [Great Labyrinth] 150 / 190 [Unlocks Lottery Lv.5]
-Order of the King ...Tingard (Hopper Forest) [Castle Temwall] 190 / 500
Lv.250 - Lv.600
Eternal Master: [20 Cursed Robes & 6 Big Fire Statues]
-The Deluded ...Jewom (Ocher Stone Swamp) [Hidden Cave] 500
Lv.600 - Lv.999
Big Jade Statues
Big Jade Statue I (5 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.10]
Warehouse
Mining Shaft
Big Jade Statue II (8 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.11]
Murky Basement
Horheim
Mining Shaft
Broad Kennel
Warehouse
Big Jade Statue III (10 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.12]
Great Labyrinth
Castle Temwall
Zrah's Camp
Stormlord's Den
Cave of the Ancestors
Big Jade Statue IV (12 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.13]
Great Labyrinth
Castle Temwall
Zrah's Camp
Stormlord's Den
Cave of the Ancestors
Big Jade Statue V (15 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.14]
Castle Temwall
Jewom's Hidden Cave
Endless Passage
Dripstone Cave
WEAPON AFFINITIES:
Sword > Bow > Lance > Slingshot > Axe > Staff >
Blue = Strong attack (+37.5% additional damage)
Yellow = Weak attack (-37.5%)
White = Neutral (no bonus)
Baldren [Sword]
Trisha [Bow]
Dozeru [Lance]
Gorodo [Axe]
Zelorus [Slingshot]
Serena [Staff]
Monster (Weapon)
|
Use
|
Avoid
|
[Sword]
|
[Staff]-Serena
|
[Bow]-Trisha
|
[Bow]
|
[Sword]-Baldren
|
[Lance]-Dozeru
|
[Lance]
|
[Bow]-Trisha
|
[Slingshot]-Zelorus
|
[Axe]
|
[Slingshot]-Zelorus
|
[Staff]-Serena
|
[Slingshot]
|
[Lance]-Dozeru
|
[Axe]-Gorodo
|
[Staff]
|
[Axe]-Gorodo
|
[Sword]-Baldren
|
Attack/LURE With
|
Monster
|
Avoid
|
[Lance]-Dozeru
|
Huge Imp (Lv.85)-[Slingshot]Least MP
|
Gorodo-[Axe]
|
[Lance]-Dozeru
|
Death Slime (Lv.100)-[Slingshot]Closest
|
Gorodo-[Axe]
|
[Lance]-Dozeru
|
Murder Bee (Lv.125)-[Slingshot]_Strongest
|
Gorodo-[Axe]
|
[Slingshot]-Zelorus
|
Empty Fur (Lv.150)-[Axe]_Strongest
|
Serena-[Staff]
|
[Bow]-Trisha
|
Power Golem (Lv.190)-[Lance]_Closest
|
Zelorus-[Slingshot]
|
[Bow]-Trisha
|
Bone Lord (Lv.260)-[Lance]_Random
|
Zelorus-[Slingshot]
|
[Staff]-Serena
|
Tarantella (Lv.400)-[Sword]_Strongest
|
Trisha-[Bow]
|
[Axe]-Gorodo
|
Dark Mage (Lv.500)-[Staff]Weakest
|
Baldren-[Sword]
|
[Axe]-Gorodo
|
Vampire Lord (Lv.650)-[Staff]Weakest
|
Baldren-[Sword]
|
[Sword]-Baldren
|
Banned Pages (Lv.800)-[Bow]_Weakest
|
Dozeru-[Lance]
|
[Bow]-Trisha
|
Annihilator (Lv.850)-[Lance]Closest
|
Zelorus-[Slingshot]
|
[Slingshot]-Zelorus
|
Dark Kjayudo (Lv.999)-[Axe]_Weakest
|
Serena-[Staff]
|
Damage Formula
(Posted by Official representative of game on Official Forums)
The base values for calculating damage are attributes of both units, the attacker and the defender.
I use the following identifiers:
Str(A) -> Strength of Attacker
Str(D) -> Strength of Defender
Bias(A) -> Bias of Attacker (0-8192, 4096 is balanced)
Bias(D) -> Bias of Defender (0-8192, 4096 is balanced)
Def(D) -> Defense of Defender
Lck(A) -> Luck of Attacker
SkillPower -> Specified hidden value for every skill. (1,0 for a standard attack)
DefenseMode -> 0,5 if defender is in defense mode, 1,0 otherwise.
InitialStrike -> 2,0 if this is an initial strike attack, 1,0 otherwise.
The game uses integer values only (fixed-point arithmetic), but to make the formula a little bit more
readable I converted some values into floating point.
If a character is using the defend option, please note, that not only the DefenseMode variable will be
modified. Actually, the defense attribute of the defender will be increased too, so the overall effect of
defending is higher than a 50% boost!
There are also some common math functions used:
MIN(A, C)/MAX(A, C) -> Minimal or maximal value from two given arguments
RANDOM(A) -> A random number from the range 0 - (A - 1)
SQRT(A) -> Square root of A
ABS(A) -> Absolute value of A
1.) Determining a critical hit: (2,0 if true / 1,0 if false)
Critical = (RANDOM(256) < (SQRT(MIN(Lck(A), 1024)) + (Lck(A) / 512)))
2.) Determining Weapon Affinity:
Affinity = 1,0 (if no affinity is active) (4096 / 4096)
Affinity = 1,375 (positive affinity) (4096 + (1024 + 512)) / 4096)
Affinity = 0,625 (negative affinity) (4096 - (1024 + 512)) / 4096)
3.) This is the main damage formula:
Damage = (MAX(0, ((Critical * Str(A)) * (4096 + ABS(Bias(A) - Bias(D)) / 8192) * Affinity) - ((Def(D) -
Str(A)) / 2)) * SkillPower * DefenseMode * InitialStrike)
4.) A small random adjustment will be added after that:
Damage = (Damage + RANDOM((Damage / 8) + 3))
Respawn Chests
Dripstone Cave / Vampire Lords:
Chest - Rainbow Bar x4
Chest - Rainbow Bar x5
Chest - Rainbow Bar x2 / Rainbow Bar Stack x1
Chest - Rainbow Bar x4 / Rainbow Bar Stack x4
Chest - Rainbow Bar x2 / Rainbow Bar Stack x1
Chest - Rainbow Bar x5
Chest - Rainbow Bar x4
Temwall Castle / Banned Pages:
Chest - Rainbow Bar Stack x2
Chest - Rainbow Bar Stack x3
Chest - Rainbow Bar Stack x4
Chest - Rainbow Bar Stack x4
Chest - Rainbow Bar Stack x3
Chest - Rainbow Bar Stack x2
Temwall Castle / Dark Mages:
Bag - 250 Rainbow Coins x10
Bag - 250 Rainbow Coins x10
Bag - 250 Rainbow Coins x12
Bag - 250 Rainbow Coins x12
Bag - 250 Rainbow Coins x14
Bag - 250 Rainbow Coins x14
Dark Kjayudo Fight
Lavender Elixir x9
Red Fuse x1
Shiny Fur x1
Giant Opal x8
Mystic Paper x4
Monster Jewels x13
Cursed Robe x4
Demon Horn x1
Ancient Pads x2
Rotten Leather x1
Acid Juice x1
Fabrics x6
Big Soulstone x21
Rainbow Coins
468 x2
500 x2
408 x1
418 x1
440 x1
464 x1
B 6500
S 11500
D 6700
Chest x/75
500 RC x25
Rainbow Bar Stack x50
Hidden room
Marcus - Sword
Moritz - Lance
Julian - Axe
Rafael - Staff
Mob Drop & Item Notes
http://rainbowmoon.wikispaces.com/Mob+Drop+%26+Item+Notes
Namoris Final Battle on Hard Mode
(Undefeated with 0 Beaten Characters)
I waited for Beast day and grinded for a Speed Bonus, which made the battle pretty easy.
At the start of battle I casted Protection on the whole party and used 2 Inflation Flasks on Dozeru and Serena.
Namoris always wanted to attack Serena, so I put her in a corner and let Namoris come to her. I was able to block Namoris from doing direct melee damage to Serena using Baldren,
then kept Dozeru a couple spaces back and to the side of Namoris since he takes the most damage from Namoris' magic attacks.
Stat Info:
Baldren (Lv.80)
Shiver Broadsword+ [None][Sniper]
Stormchaser Helmet [None][None]
Stormchaser Armor+ [Daze Resistance][None]
Power of Belief [Item Master][Inflated]
Band of Rage [Be Full][Hasted]
Hit Points 4227/4227
Magic Points 415/415
Strength 1305
Defense 846
Speed 597
Luck 2889
Dozeru (Lv.80)
Brutal Fireblade+ [None][Sniper]
Lion's Wrath Helmet+ [Daze Resistance][Hasted]
Lion's Wrath Armor+ [None][None]
Brooch of Light [None][None]
Touch of Evil [None][None]
Hit Points 3582/3582 (Inflation Flask)
Magic Points 340/340
Strength 1031
Defense 932
Speed 483
Luck 1596
Serena (Lv.80)
Torch of the Damned+ [None][Hasted]
Chosen Diadem [None][None]
Chosen Robe [Meat Ball][None]
Glittering Something [None][Sniper]
Plastic Ring [None][None]
Hit Points 4256/4256 (Inflation Flask)
Magic Points 547/547
Strength 912
Defense 546
Speed 529
Luck 2481