NibKing's Notes



End-Game Dungeons


Dungeon
Zone 1
Zone 2
Zone 3
Bosses
Big Jade Statues
Horheim
85
100
125









1
Warehouse
85
100
125
150








2
Mining Shaft
85
100
125
150
190







3
Broad kennel
85
100
125

190







4
Cave of the Ancestors
85
100

150
190







6
Murky Basement
85
100

150






850

3
Great Labyrinth



150
190







4
Zrah's Camp



150
190
260
400





4
Castle Temwall




190
260
400
500
650
800


4
Endless passage





260
400
500
650



4
Hidden Cave







500
650



4
Dripstone Cave






400
500
650
800
850
999
5
Stormlord's Den



150
190
260
400





6


End-Game Monsters (Normal Difficulty)


Zone 1

ENEMY
LVL
SPD
AFFINITY
ATTK PREF
EXP
Huge Imp
85
350
Slingshot
Least MP
4M
Death Slime
100
500
Slingshot
Closest
6M
Murder Bee
125
650
Slingshot
Strongest
7M
Empty Fur
150
800
Axe
Strongest
10M

Zone 2

ENEMY
LVL
SPD
AFFINITY
ATTK PREF
EXP
Power Golem
190
1250
Lance
Closest
15M
Bone Lord
260
1800
Lance
Random
25M
Tarantella
400
2400
Sword
Strongest
50M

Zone 3

ENEMY
LVL
SPD
AFFINITY
ATTK PREF
EXP
Dark Mage
500
5000
Staff
Weakest
100M
Vampire Lord
650
10K
Staff
Weakest
150M
Banned Pages
800
15K
Bow
Weakest
250M

Bosses

ENEMY
LVL
SPD
AFFINITY
ATTK PREF
EXP
Stormlord
750
7500
Slingshot
Closest
1.5B
Annihilator
850
12K
Lance
Closest
1.8B
Dark Kjayudo
999
17K
Axe
Weakest
2B


Level Cap Increases


Lv. 80 - Lv.150
Beast Master: [20 Imp Wings & 2 Big Fire Statues]
-The Crystals ...Min-Fier (E. Mordan) [Mining Shaft] *GO HERE FIRST*
-The Box ...Leylon (Taswan/Tscha) [Warehouse] 125 / 150

Lv.150 - Lv.250
Strategy Master: [20 Living Rocks & 4 Big Fire Statues]
-The Single ... Fenore (Taswan/Tscha) [Great Labyrinth] 150 / 190 [Unlocks Lottery Lv.5]
-Order of the King ...Tingard (Hopper Forest) [Castle Temwall] 190 / 500

Lv.250 - Lv.600
Eternal Master: [20 Cursed Robes & 6 Big Fire Statues]
-The Deluded ...Jewom (Ocher Stone Swamp) [Hidden Cave] 500

Lv.600 - Lv.999


Big Jade Statues


Big Jade Statue I (5 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.10]
Warehouse
Mining Shaft

Big Jade Statue II (8 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.11]
Murky Basement
Horheim
Mining Shaft
Broad Kennel
Warehouse

Big Jade Statue III (10 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.12]
Great Labyrinth
Castle Temwall
Zrah's Camp
Stormlord's Den
Cave of the Ancestors

Big Jade Statue IV (12 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.13]
Great Labyrinth
Castle Temwall
Zrah's Camp
Stormlord's Den
Cave of the Ancestors

Big Jade Statue V (15 Statues to Kri-Lo in Polad/Morad): [unlocks Shop Lv.14]
Castle Temwall
Jewom's Hidden Cave
Endless Passage
Dripstone Cave


WEAPON AFFINITIES:


Sword > Bow > Lance > Slingshot > Axe > Staff >

Blue = Strong attack (+37.5% additional damage)
Yellow = Weak attack (-37.5%)
White = Neutral (no bonus)

Baldren [Sword]
Trisha [Bow]
Dozeru [Lance]
Gorodo [Axe]
Zelorus [Slingshot]
Serena [Staff]

Monster (Weapon)
Use
Avoid
[Sword]
[Staff]-Serena
[Bow]-Trisha
[Bow]
[Sword]-Baldren
[Lance]-Dozeru
[Lance]
[Bow]-Trisha
[Slingshot]-Zelorus
[Axe]
[Slingshot]-Zelorus
[Staff]-Serena
[Slingshot]
[Lance]-Dozeru
[Axe]-Gorodo
[Staff]
[Axe]-Gorodo
[Sword]-Baldren

Attack/LURE With
Monster
Avoid
[Lance]-Dozeru
Huge Imp (Lv.85)-[Slingshot]Least MP
Gorodo-[Axe]
[Lance]-Dozeru
Death Slime (Lv.100)-[Slingshot]Closest
Gorodo-[Axe]
[Lance]-Dozeru
Murder Bee (Lv.125)-[Slingshot]_Strongest
Gorodo-[Axe]
[Slingshot]-Zelorus
Empty Fur (Lv.150)-[Axe]_Strongest
Serena-[Staff]
[Bow]-Trisha
Power Golem (Lv.190)-[Lance]_Closest
Zelorus-[Slingshot]
[Bow]-Trisha
Bone Lord (Lv.260)-[Lance]_Random
Zelorus-[Slingshot]
[Staff]-Serena
Tarantella (Lv.400)-[Sword]_Strongest
Trisha-[Bow]
[Axe]-Gorodo
Dark Mage (Lv.500)-[Staff]Weakest
Baldren-[Sword]
[Axe]-Gorodo
Vampire Lord (Lv.650)-[Staff]Weakest
Baldren-[Sword]
[Sword]-Baldren
Banned Pages (Lv.800)-[Bow]_Weakest
Dozeru-[Lance]
[Bow]-Trisha
Annihilator (Lv.850)-[Lance]Closest
Zelorus-[Slingshot]
[Slingshot]-Zelorus
Dark Kjayudo (Lv.999)-[Axe]_Weakest
Serena-[Staff]


Damage Formula

(Posted by Official representative of game on Official Forums)

The base values for calculating damage are attributes of both units, the attacker and the defender.

I use the following identifiers:
Str(A) -> Strength of Attacker
Str(D) -> Strength of Defender
Bias(A) -> Bias of Attacker (0-8192, 4096 is balanced)
Bias(D) -> Bias of Defender (0-8192, 4096 is balanced)
Def(D) -> Defense of Defender
Lck(A) -> Luck of Attacker
SkillPower -> Specified hidden value for every skill. (1,0 for a standard attack)
DefenseMode -> 0,5 if defender is in defense mode, 1,0 otherwise.
InitialStrike -> 2,0 if this is an initial strike attack, 1,0 otherwise.

The game uses integer values only (fixed-point arithmetic), but to make the formula a little bit more
readable I converted some values into floating point.
If a character is using the defend option, please note, that not only the DefenseMode variable will be
modified. Actually, the defense attribute of the defender will be increased too, so the overall effect of
defending is higher than a 50% boost!

There are also some common math functions used:
MIN(A, C)/MAX(A, C) -> Minimal or maximal value from two given arguments
RANDOM(A) -> A random number from the range 0 - (A - 1)
SQRT(A) -> Square root of A
ABS(A) -> Absolute value of A

1.) Determining a critical hit: (2,0 if true / 1,0 if false)
Critical = (RANDOM(256) < (SQRT(MIN(Lck(A), 1024)) + (Lck(A) / 512)))

2.) Determining Weapon Affinity:
Affinity = 1,0 (if no affinity is active) (4096 / 4096)
Affinity = 1,375 (positive affinity) (4096 + (1024 + 512)) / 4096)
Affinity = 0,625 (negative affinity) (4096 - (1024 + 512)) / 4096)

3.) This is the main damage formula:
Damage = (MAX(0, ((Critical * Str(A)) * (4096 + ABS(Bias(A) - Bias(D)) / 8192) * Affinity) - ((Def(D) -
Str(A)) / 2)) * SkillPower * DefenseMode * InitialStrike)

4.) A small random adjustment will be added after that:
Damage = (Damage + RANDOM((Damage / 8) + 3))


Respawn Chests


Dripstone Cave / Vampire Lords:
Chest - Rainbow Bar x4
Chest - Rainbow Bar x5
Chest - Rainbow Bar x2 / Rainbow Bar Stack x1
Chest - Rainbow Bar x4 / Rainbow Bar Stack x4
Chest - Rainbow Bar x2 / Rainbow Bar Stack x1
Chest - Rainbow Bar x5
Chest - Rainbow Bar x4

Temwall Castle / Banned Pages:
Chest - Rainbow Bar Stack x2
Chest - Rainbow Bar Stack x3
Chest - Rainbow Bar Stack x4
Chest - Rainbow Bar Stack x4
Chest - Rainbow Bar Stack x3
Chest - Rainbow Bar Stack x2

Temwall Castle / Dark Mages:
Bag - 250 Rainbow Coins x10
Bag - 250 Rainbow Coins x10
Bag - 250 Rainbow Coins x12
Bag - 250 Rainbow Coins x12
Bag - 250 Rainbow Coins x14
Bag - 250 Rainbow Coins x14


Dark Kjayudo Fight


Lavender Elixir x9
Red Fuse x1
Shiny Fur x1
Giant Opal x8
Mystic Paper x4
Monster Jewels x13
Cursed Robe x4
Demon Horn x1
Ancient Pads x2
Rotten Leather x1
Acid Juice x1
Fabrics x6
Big Soulstone x21
Rainbow Coins
468 x2
500 x2
408 x1
418 x1
440 x1
464 x1
B 6500
S 11500
D 6700

Chest x/75
500 RC x25
Rainbow Bar Stack x50


Hidden room


Marcus - Sword
Moritz - Lance
Julian - Axe
Rafael - Staff


Mob Drop & Item Notes


http://rainbowmoon.wikispaces.com/Mob+Drop+%26+Item+Notes


Namoris Final Battle on Hard Mode

(Undefeated with 0 Beaten Characters)

I waited for Beast day and grinded for a Speed Bonus, which made the battle pretty easy.
At the start of battle I casted Protection on the whole party and used 2 Inflation Flasks on Dozeru and Serena.
Namoris always wanted to attack Serena, so I put her in a corner and let Namoris come to her. I was able to block Namoris from doing direct melee damage to Serena using Baldren,
then kept Dozeru a couple spaces back and to the side of Namoris since he takes the most damage from Namoris' magic attacks.

Stat Info:
Baldren (Lv.80)
Shiver Broadsword+ [None][Sniper]
Stormchaser Helmet [None][None]
Stormchaser Armor+ [Daze Resistance][None]
Power of Belief [Item Master][Inflated]
Band of Rage [Be Full][Hasted]
Hit Points 4227/4227
Magic Points 415/415
Strength 1305
Defense 846
Speed 597
Luck 2889

Dozeru (Lv.80)
Brutal Fireblade+ [None][Sniper]
Lion's Wrath Helmet+ [Daze Resistance][Hasted]
Lion's Wrath Armor+ [None][None]
Brooch of Light [None][None]
Touch of Evil [None][None]
Hit Points 3582/3582 (Inflation Flask)
Magic Points 340/340
Strength 1031
Defense 932
Speed 483
Luck 1596

Serena (Lv.80)
Torch of the Damned+ [None][Hasted]
Chosen Diadem [None][None]
Chosen Robe [Meat Ball][None]
Glittering Something [None][Sniper]
Plastic Ring [None][None]
Hit Points 4256/4256 (Inflation Flask)
Magic Points 547/547
Strength 912
Defense 546
Speed 529
Luck 2481